Game-rez character: Nomad






Game-character made for my demoreel. Mentored by Pierre Bourgeot who taught me how to make a production ready character from blockout to a polished end-result. Below you can take a look at pictures of the low-poly version of the model as wel as a line-up with the wireframe and the maps used for the low-poly model.

Student work at Think Tank Training Centre
Mentored by Pierre Bourgeot

Responsible for all aspects

Tris Count: 41k tris
Maps: 4k diff, spec, gloss and normal + 2k alpha
Render Engine: Marmoset 2.7
Concept art by: Marko Djurdjevic