Yarrid Henrard
Yarrid Henrard
Character Artist at Avalanche Studios
Stockholm , Sweden

About

RELEVANT EXPERIENCE

Avalanche Studios
August 2017 - Current
Character Artist
Stockholm, Sweden
- Working on unannounced AAA-project

Forsbergs Skola
April 2017 – Current
Character Art Instructor/Mentor
Stockholm, Sweden
- Instructor for "zBrush Basics"
- Instructor for self-made course going over "3D Character Art for Games".
Designed to be an introduction course for the students into the field of making characters for games. During the course the student will be shown and guided
throughout the pipeline, starting from concept to final game-ready model with portfolio renders.
- Mentoring students during their summer-projects.

Avalanche Studios
April 2016 – August 2017
Junior Character Artist
Stockholm, Sweden
- Working on unannounced AAA-project
- Responsible for all animals in TheHunter: Call of the Wild
- modeling both high and low poly with uvs
- creating different texture variantion with unique patterns
- creating multiple antler variations to be spawned ramdomly
- setting up entities & tweaking everything for the engine
- Responsible for the hunter character in TheHunter: Call of the Wild
- different ethnicity variantions for both male & female
- creating multiple outfit variations

Think Tank Training Centre
June 2014 - December 2015
Diploma in Computer Animation, Visual Effects & Game Design
North Vancouver, BC, Canada

LuGus Studios, Belgium
April 2012 - June 2012
3D Artist / Programmer / Webdesigner

SKILLS

Software Knowledge
• Maya
• Zbrush
• Photoshop / Substance Painter / Quixel
• Xnormal / Knald
• Marvelous Designer
• Agisoft / Wrap3
• Perforce
• Multiple Coding Languages
• Traditional drawing/sculpting skills

Modeling/Texturing and Compositing skills
• Organic modeling and sculpting
• Hard surface modeling and sculpting
• Solid understanding of human/animal anatomy
• Retopologize concept sculpt into proper topology flow
• Putting a concept into an accurate finalized game ready piece
• Highrez to Lowrez optimization for Game engines
• Traditional diffuse and PBR texturing
• Photogrammetry pipeline from processing in Agisoft till final model with setup in Substance Painter
• highly appreciate of feedback and constructive criticism
• Fast learning curve, ability to quickly become skilled at proprietary software, new processes and
specialized techniques
• Succesfully work both alone and as part of a team

EDUCATION

Game Art Institute
2017
Certificate in Hair Creation & Styling for Games
Online 6-week program

Think Tank Training Centre
June 2014 - December 2015
Diploma in Computer Animation, Visual Effects & Game Design
North Vancouver, BC, Canada

Phoenix Atelier
2013
Certificate in Character Creation for Games
Online 8-week program

Karel de Grote Hogeschool (College)
September 2009 - June 2012
Bachelor's degree with Honor in Multimedia & Communication's-technology
Antwerp, Belgium

Skills

Character Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Quixel Suite
Quixel Suite
R3DS Wrap
R3DS Wrap
Agisoft
Agisoft
Knald
Knald
Marmoset Toolbag
Marmoset Toolbag
Perforce
Perforce

Reel

Productions

  • Header
    • Video Game
      theHunter - Call of the Wild - Medved/Taiga DLC
    • Year
      2017
    • Role
      Character Artist
    • Company
      Avalanche Studios
  • Packshot
    • Video Game
      theHunter - Call of the Wild
    • Year
      2017
    • Role
      Character Artist
    • Company
      Avalanche Studios