Some of the animals and human faces I had the pleasure working on at Avalanche Studios for theHunter: call of the Wild.
On the project I was responsible for:
- modelling both high and low poly with uv's
- creating different texture variations with unique fur patterns
- creating multiple antler variations to be spawned randomly
- creation of different maps to drive our in-house fur shader
- setting up entities & tweaking everything for the engine
- different ethnicity variations for both male & female
- creating multiple outfit variations
Big kudos to the team on working passionately to make this game into a wonderful experience, to Daniel Ljunggren for being an amazing art director and to Simone Corso & Frederik Sjölund.
Big thanks to Peter Johansson & Johanna Schramm for the great in-game screenshots.
-theHunter: Call of the Wild Copyright 2017 Avalanche Studios-